MultiMaze new version released!

Finally, nine months after the last release, MultiMaze has a new release. And what a release! New features:

  • Google Play Games Achievements, with auto sync for achievements taken when not signed in
  • Google Play Games Leaderboard, the one with the most completed mazes reigns the leaderboard
  • Android Cloud Save, sync progress to the cloud so that you can play the game across several devices (and not lose progress)
  • Setup multiplayer sessions with NFC
  • Splash screen featuring Lundi Software
  • New player graphics (blue cape for player 2)

There’s also work done to get the long awaited third level, but I’ll come in the next big release together with Google Play Games Realtime Multiplayer support!

Download MultiMaze on Google Play

New year – project statuses

MultiMaze Android game

Throughout the fall and winter I’ve been implementing Google Play Games Services to add leaderboards and achievements to the game. To get it working was quite simple but as always there are special cases to be dealt with that’s causing “delays”. For instance, the player must be signed in to Google Plus in the app to be able to unlock achievements but if the player unlocks achievements while not logged in the player’ll want to unlock them the next time he/she logs in!

I’ve also added NFC setup of Bluetooth sessions! It’s pretty damn cool!

Future tasks: Add Play Games Realtime-multiplayer support. SHOULD not be that hard but there’ll obviously be hard cases I haven’t thought about… Also, I’d like to add sound effects and a soundtrack to the game. The other major task is to add a third level to the game – the lava-level! :D

Sundsvall ÅVC Android app

Before christmas I released a new version of the app with improved notifications for when it’s time to roll out the garbage containers. I’ve also improved the inputting of data to the server and pushing of data to GCM/clients. I’ve posted one Sundsvall ÅVC-ad on the local recycling station. No new users though.

Future tasks: Make the startup-ad in the app dynamic with images and link. Post more ads on the recycling stations in the city. :)

Project Run Sundsvall website

This fall/winter I’ve made long due improvements to the inputting of data to the server. Now it’s much easier to push a new track to the server so hopefully I’ll update my running tracks/event much more frequently in the future!

Future tasks: Add controls to the main page of the project. For example make it possible to see only the last three months or last year or a specific year and so on. It would also be nice to be able to filter on track-type (e.g. only from home to home).

GridPaint Android app

After the summer I made a total re-haul of the pattern-making-app using LibGDX (an OpenGL wrapper/library). I got cool mirroring functionality working but there were some bugs that I didn’t have the determination to push through so the project is put on hold…

MultiMaze alpha v4 – new player graphics, boosters and korean version

Yesterday I released the fourth MultiMaze alpha test version. It contains new player graphics, boosters(!!!) and a version google translated to korean.

Since the release on 20 december some 40 people have downloaded the game. The game has been played a lot in Istanbul, New Dehli and Chicago. It’s a blast to see the game spread across the globe!

Some upcoming features are boosters in multiplayer mode, level completed dialogs and better graphics.

Download here

Sundsvall ÅVC

This week I’ve been fiddling around with my Sundsvall ÅVC app. The latest feature is an alarm that reminds the user to roll out his/her recycling bin for the garbage collectors. I personally really need it. :)

Here’s some screens from the latest version. The alarm functionality needs some UI polishing, but otherwise I’m quite satisfied!

Feedback plz!

The startup screen of the app is an ad-page, but since I don’t have any ads I’m trying to route people to this charity as well as getting users used to the idea of the ad-page.

Main screen

The reminder creator/removal page.